01. |  | ARRAKIS. DUNE. DESERT PLANET.
The Dune: Adventures in the Imperium roleplaying game takes you into a far future beyond anything you have imagined, where fear is the mind killer so be sure to keep your wits about you. The Imperium is a place of deadly duels, feudal politics, and mysterious abilities, noble Houses politic constantly for power, influence,... [click here for more] |
02. |  | The stars gutter and the skies fade and the earth grows weary with years. Ages of men and of Outsiders have ascended and been forgotten, and only the bones of their cities and the dust of their dreams remain upon this tired world. The Legacy of their laws is woven deep now, the edicts of dead gods and fallen sorcerer-kings made to trace patterns of power we no longer understand. We are heirs to... [click here for more] |
03. |  | Welcome to the Time of the Red, Choomba! The Megacorporations spent decades wrecking everything and in the aftermath of their last War, everyone has to fend for themselves.
But that’s just fine. You can handle it. After all, in a world of vicious boostergangs, rampaging cyborgs, corporate assassins, and nihilistic doomsday cults, there’s only one rule: Always take it to the Edge.
Take the big... [click here for more] |
04. |  |
The Mortal Realms are besieged. Packs of savage beasts stalk the wilderness. Parades of disquiet dead stirred by baleful magics haunt the nights, enacting terrible vengeance upon the living. Hordes of Orruks, Grots, and Gargants rampage unchecked, driven by little more than destruction and despoilment for their own amusement. And the innumerable servants of the Ruinous Powers that once brought about... [click here for more] |
05. |  | The year is 3200 and mankind's empire lies in ashes.
The Jump Gates fell six hundred years ago, severing the links between the myriad worlds of the human diaspora.
Now, the long isolation of the Silence falls away as men and women return to the skies above their scattered worlds.
Will you be among them once more?
Stars Without Number: Revised Edition... [click here for more] |
06. |  | In the Sentinel Comics: The Roleplaying Game, you and your friends play as comic-book heroes - either from the pages of Sentinel Comics or from your own imagination! Join forces against terrible villains and fight in dangerous environments, all in a tabletop roleplaying game!
Includes a high res and a compressed version of the indexed Core Rulebook, as well as a Creative... [click here for more] |
07. |  | HARP Bestiary
- continue your journey on the new road to High Adventure
Ready your weapons and your spells to battle the fiends, dangerous and diabolical, described in this tome.
Learn of the mundane and supernatural perils that prowl the wildernesses of the world, of the mighty denizens of the seas and oceans, and of the winged beasts soaring on the winds above. Understand the... [click here for more] |
08. |  |
Altdorf: Crown of the Empire
Altdorf is the capital city of the Empire and the birthplace of Sigmar Heldenhammer. It is the most populous city in the Old World, and the site of several famous and majestic landmarks. The Imperial Palace and the Grand Cathedral of Sigmar are monumental edifices, larger than whole districts of smaller cities. The Colleges of Magic tower over the banks of fog that... [click here for more] |
09. |  | Whitehack is a fantasy role-playing game in the original tradition. In addition to custom adventures, campaigns and settings, it is designed to run just about any material from 1974 onwards with zero or little conversion. This is the third edition, in which the game has been revised and edited to better welcome new and returning role-players. + New rules for character bases and leaders. + New... [click here for more] |
10. |  | Fear Is a Fractal
...and your world is a lie. A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Doors open to endless Victorian hallways where threats stalk the shadows on clockwork limbs, cold metal seeking the warmth of blood and bone. Madness pursues at every turn, baring its teeth to speak your name, and you can’t escape... [click here for more] |
11. |  | In the shadow of the Quivini, at the dawn of the Hero Wars, a young Seven Mothers convert began collecting stories of rebel warbands hiding in the wilds of occupied Sartar.
Among these accounts were repeated stories of one particular warband... clanless, tribeless, bound to a draconic spirit of immense power. Some called them traitors and insurrectionists. Others painted them as folk heroes and freedom... [click here for more] |
12. |  | When you have already experienced death, why have faith?
If you accept that you and everyone like you is cursed by God, why cling to His word?
When you return from the other side as a blood-drinking monster, what purpose serves belief?
Kindred build and are drawn to faiths for myriad reasons. The exertion of power over a flock. Satisfying... [click here for more] |
13. |  |
Return of the Lazy Dungeon Master is a book designed to help fantasy roleplaying Gamemasters get more out of their games by preparing less. Return of the Lazy Dungeon Master uses the experiences of thousands of GMs to help us focus on how we prepare our games, how we run our games, and how we think about our games.
Refined for five years after the release of the Lazy Dungeon... [click here for more] |
14. |  | Winner: 2015 Golden Geek, RPG of the Year
Winner: 2016 Indie RPG Award, Game of the Year (also Best Production and Best Support)
Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains,... [click here for more] |
15. |  | The World Needs Heroes!
Prowlers & Paragons Ultimate Edition includes everything you need to create unique superheroes and play exciting stories right out of comic books and movies. Within these pages you’ll find countless powers and power options, extensive rules for gear, vehicles, and even headquarters, a massive assortment of animals and non-player characters,... [click here for more] |
16. |  | The scene of bitter fighting in the Solomani Rim War, tensions still run high in the Solomani Front. In the Solomani Rim, hard-liners agitate for a campaign to retake Terra from the Imperials whilst dissidents plot secession from the Solomani Confederation. In Alpha Crucis, independent worlds seek to chart their own course despite interference from the Confederation.
The Solomani Front is a land of... [click here for more] |
17. |  | "Very well done... excellent traps... interesting fights!"
"My group had a BLAST!"
"I absolutely love this dungeon... You’ve struck gold with this format too. I’ve never found it so easy to read through an adventure and find things." Devious traps and fabulous treasures abound in this adventure for the world’s greatest roleplaying game!... [click here for more] |
18. |  | “The lions are those who managed to take the grid down, while the jackals are feeding on the resulting confusion.”
Fall of 3134. After decades of peace and prosperity, interstellar communications broke down two years ago and conflict is sweeping through the Republic of the Sphere. As ancient hatreds and rivalries rear their ugly heads, people who have only known war through history books... [click here for more] |
19. |  | Two Powerful forces Become one!
Spheres of Akasha binds the power of Veilweaving with the strength of the Spheres! This book presents two paths to fusing the adaptable mysticism of veils with the talents of might and magic:
The Sphereshaper - A variant of the vizier veilweaving class specializing in mnemonic veils granting them the skills of martial geniuses and arcane masteries... [click here for more] |
20. |  | The Tome of Adventure Design
A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving... [click here for more] |
21. |  | 120 D100 Random Tables for Fantasy Tabletop Role-Playing Games
Cut down game master prep time with random tables. Don't waste time prepping what your players will never see. Use these tables to fill in details on the fly.
In this book, you will find 1000 book titles, critical success and fail flavor tables, 600 random items in dungeon rooms, encounters, odd jobs,... [click here for more] |
22. |  | Champions of Order gives players a wealth of new options for creating characters for Warhammer Age of Sigmar: Soulbound and features new Archetypes, new Talents, and devastating new spells. It’s packed with content and options to expand on your Soulbound game. The book includes:
An expanded look at the Soulbound and their history, details on the mysterious Binding ritual that links the heroes’... [click here for more] |
23. |  | Vampire: The Masquerade exploded into hobby games in 1991 and inspired a generation of fans the likes of which the game industry had never seen before or since. The cultural significance Vampire left on not just the gaming world but on modern vampire-related pop culture can be seen and felt at virtually every turn and in every medium today.
Vampire: The Masquerade - 20th Anniversary... [click here for more] |
24. |  | EXPLORE A SYSTEM FORSAKEN BY THE GREAT RIFT
Cut off from the might of the Imperium by the Great Rift, and beset on all sides by the daemonic forces that emerge from the tear in reality, the Gilead System stands as a bastion of faith in the Emperor. Unable to call for reinforcements or escape the System, the citizens of these planets fight to preserve the Imperial Creed as they battle back the... [click here for more] |
25. |  | "The real horror of Ridley Scott’s seminal sci-fi flick Alien has always been the creeping, slithering fear of the unknown. It’s impressive, then, that Free League has been able to craft a tabletop roleplaying game that can conjure up that same pitch-dark dread from the safety of your kitchen table." –Dicebreaker
Space is vast, dark, and not your friend. Gamma rays and neutrino bursts... [click here for more] |
26. |  | Spheres of Power is an alternative magic system with long roots in the D20 fantasy space, here adapted to 5th edition fantasy and presented for your tabletop games. Within these pages you’ll find not only a completely new way to handle magic in your 5e games, but also find the tools you need to rebuild magic from the ground up to suit your needs.
Magic lies at the heart of not only a great many... [click here for more] |
27. |  | The Mother of Monsters stops and clutches at her distended belly. She screams as something wet falls out from her, a slithering mass of tissue and eyes, sopping with gore, a faint mewling cry escaping through its thin lips. Elsewhere, the catastrophist cackles with glee as the building housing the cultists collapses on their heads, killing everyone inside and causing no little mayhem in the surrounding... [click here for more] |
28. |  | What motivates an undead body to go on walking, talking, plotting, and biting?
The Hunger is an obvious motivation. It drives all vampires to commit foul acts in the name of sustenance.
The Beast, too, gives a Kindred drive. Whether in fear of the Beast within or in attempts to master it, that constant nagging growl makes an undead monster march on. ... [click here for more] |
29. |  | These are the final days- The signs are clear: Even our pups know That this is the age of the Apocalypse!
Werewolf the Apocalypse roared into hobby games in 1992, inspiring a generation of fans to stand up and howl their defiance at a corrupted world in a battle they knew they were doomed to lose. WtA presented the Garou: creatures at once both man and wolf, and filled with... [click here for more] |
30. |  | A Setting Book for GeneFunk 2090 using the 5e OGL ruleset.
Imagine a world in the not too distant future, 2090, where technology has entirely shaped the very essence of human nature, and where fiscal interests, the international arms race, and consumerism have entirely shaped that same technology. This is the world of GeneFunk 2090.
Sandbox for Busan, Korea, in 2090 5... [click here for more] |
31. |  | WICKED ONES is a Forged in the Dark tabletop RPG about a group of fantasy monsters building a dungeon, launching raids on the surface to gather a hoard, and pursuing your nefarious master plan. Along the way, there's pillaging, rituals, concoctions, contraptions, discoveries deep in the ground, dungeon rooms, traps, creatures, minions, and so much more! You build your dungeon over... [click here for more] |
32. |  |
For Coin & Blood is a classically-inspired fantasy roleplaying game, which takes the direction of playing the scum and villains you normally fight inmost fantasy campaigns!
Playing assassins, cult leaders, blackguards and more, For Coin & Blood is a different look at the other side of the coin of fantasy roleplaying games. Inspired by the writings of authors such as Kate Elliot, Joe Abercrombie,... [click here for more] |
33. |  | I tell you this: We are Divinity.
Reality is ours to bend. To subvert. To command. We have that power – all of us.
Not everyone knows what to do with it, or uses it well. Most of us never realize just what it is we are or how much we can do.
Those of us who do… well, some of us are monsters. Manipulators. Parasites. Tyrants. Fanatics.
And the rest of us never see that monster... [click here for more] |
34. |  | Can’t put it down, can you? You know what’s in here. You’ve seen them. The twisted ones, the arrogant ones, the lost ones. Oh, you’d like to walk away and life be all cake and daisies, but you know you’re going here instead. You’ll try to convince yourself it’s because you’re greedy for the loot, or can’t resist a fight, but we all know the truth. So ready your sword, clean your... [click here for more] |
35. |  | Quick Summary
A lifetime subscription to all of the hundreds of world-class building, region, and battlemaps, usable for fantasy tabletop RPG.
As of this writing, includes nearly 1,000 maps comprising 9 GB of ultra-high-resolution content.
Overview
Infinium Game Studio produces richly-detailed, useful maps for our adventures. An average... [click here for more] |
36. |  | RECLAIM WHAT IS OURS!
From Nightmares guides you through the dark and deep to where only monsters roam. This book provides adventurers with exciting new character creation options, such as playing a Nephilim, Woe, Nightmare, or Mimic. Navigate your way through the lost histories of the Neverborn, stumble upon ancient Magia and Immuto, and fight back with wicked blades and blackest tongues.
From... [click here for more] |
37. |  | ENnie Award Winner for 2018: Best Game (silver), Best Production Values (gold), Best Rules (gold), and Product of the Year (silver)!
Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often... [click here for more] |
38. |  |
WFRP: Power Behind the Throne Companion
The Power Behind the Throne Companion is the third of our five-part series of companion volumes to the Enemy Within campaign. It is packed with supplementary material to not only expand Power Behind the Throne but also support any WFRP games set in the Empire.
Power Behind the Throne Companion Includes:
Guest... [click here for more] |
39. |  | There’s so much more to martial combat than swinging a sword, and so much more to non-magic characters than waiting for the next fight.
Spheres of Might is a new approach to building martial characters in your fantasy games, here updated and adapted for 5th edition fantasy. With 22 Martial spheres at your disposal, Spheres of Might grants incredible new options to your martial characters, whether... [click here for more] |
40. |  |
In the Ironsworn tabletop roleplaying game, you are a hero sworn to undertake perilous quests in the dark fantasy setting of the Ironlands. You will explore untracked wilds, fight desperate battles, forge bonds with isolated communities, and reveal the secrets of this harsh land.
Are you ready to swear iron vows and see them fulfilled—no matter the cost?
THREE WAYS TO PLAY
Guided:... [click here for more] |
41. |  | The march of technology across BattleTech’s eras is relentless—but some BattleMech designs never die. Each installment of this PDF-only series not only includes a brand new BattleMech or OmniMech, but also details Classic ’Mech designs from both the Inner Sphere and the Clans, now fully rebuilt with Dark Age technology (3085 and beyond). Allowing beloved units redesigned for the BattleTech:... [click here for more] |
42. |  | An ENNIE-winning expansion for the free Ironsworn RPG. Expeditions into perilous places, more foes and encounters, an array of new oracles, expanded setting info, mysterious objects of power, campaign threats, and much more!
This supplement for the Ironsworn tabletop roleplaying game takes your quests to the deepest, darkest reaches of the Ironlands. Plunge into... [click here for more] |
43. |  | A collection of over 200 rumors for use with any fantasy roleplaying game. The Book of Collected Rumors was constructed from the content of seventeen different PDFs from the A Dozen . . . series. This duplicates material from the below PDFs:
A Dozen Disconcerting Rumors
A Dozen Dreadful Rumors
A Dozen Sinister Rumors
A... [click here for more] |
44. |  | THE DEFINITIVE 5E RESOURCE FOR MODERN & SCIENCE FICTION RULES!
NOW, DOUBLE THE SIZE AND IN FULL-COLOR!
CHECK OUT AFFINITY -THE NEXT 5E PROJECT BY DIAS EX MACHINA - LAUNCHING ON KICKSTARTER TUESDAY, MARCH 30!!
The original Ultramodern5 was the most successful... [click here for more] |
45. |  | A GRIM FUTURE OF GLORIOUS ADVENTURE
The sinister schemes of the Chaos Gods have shattered the galaxy. The Great Rift tore through space and reality, pushing mortal life to the precipice of oblivion. The Gilead System has lost contact with the vast Imperium, trapped in the silent darkness. As the shadows of extinction loom, hope fades but is not yet entirely extinguished.
Rallied... [click here for more] |
46. |  | Basics
5e + OSR
Layout designed for utility
Streamlined gameplay
Highly compatible
Five Torches Deep (FTD) is a streamlined adventure game combining the best mechanics and principles of 5e, the OSR, and modern game design. The core of the game is familiar to anyone who has played 5e or previous editions of the game, but every mechanic has been pared down, modified, or expanded upon... [click here for more] |
47. |  | As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back.
But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar.... [click here for more] |
48. |  | Travel farther than ever in this massive new expansion to the Third Horizon. From the opulent palaces and endless shifting sands of Dabaran to the menacing ossuaries of Zalos, from the war-torn wastes and yawning mines of Algol to the wondrous ruins of Altai, the Community Atlas of the Third Horizon breathes new life into the reaches of the Third Horizon.
Originally published by the Free League as... [click here for more] |
49. |  | Savage Worlds is a Fast! Furious! and Fun! rules system for any genre of roleplaying game.
Create your own setting, convert an existing one, or pick up one of our amazing settings like Deadlands, Rippers, or 50 Fathoms. The rules give players plenty of depth to create their characters and keep bookkeeping to a minimum for the Game Master. If you’re looking for... [click here for more] |
50. |  | Chaosium's Horror Roleplaying in the Worlds of H. P. Lovecraft
The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When... [click here for more] |
51. |  | This is Free Trader Beowulf, calling anyone... Mayday, Mayday...We are under attack... Main drive is gone...Turret number one not responding... Mayday...Losing cabin pressure fast calling anyone... Please help...This is Free Trader Beowulf... ...Mayday...
A brand new edition of Traveller is now available - based on... [click here for more] |
52. |  | Deep in the Arcturus Belt, Station Three serves as a hub for business, commerce, and much needed rest for hard-working asteroid miners. But beneath the veneer and flashing casino lights, it is a place of theft, treachery, and murder. Mysteries on Arcturus Station contains two separate investigative adventures which can be played individually or as a series, with one crime leading into the next.... [click here for more] |
53. |  | Want to Learn T&T? Start HERE! T&T Beginners Bundle 52 Pages and ALL IN COLOR! Not sure where to start with Tunnels & Trolls? This special Beginner’s Bundle includes an introduction to the world’s 2nd oldest rpg, including a T&T Basics article, the T&T Mini-Rules, pre-rolled characters, special charts to help players and Game Masters while playing.
There... [click here for more] |
54. |  | Vampire: The Masquerade is the original and ultimate roleplaying game of personal and political horror. You are a vampire, struggling for survival, supremacy, and your own fading humanity — afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you.
The classic that changed roleplaying... [click here for more] |
55. |  | The best 5e fantasy roleplaying games are often the most unpredictable. When the plans of the Gamemaster meet the actions of the characters, the incredible creative energy that results can spin encounters off in different directions, creating a largely spontaneous campaign story that keeps the GM and the players alike on the edge of their seats. But when it comes to the climactic boss battle encounters... [click here for more] |
56. |  | Glitch is the first modern installment in a long-running series of games (starting with the RPG "Nobilis") for people who like recreational philosophy and metaphysics and thinking about how their fundamental experience of the world works. These are games built, from the ground up, to take thought experiments and goofy arguments and self-expression on the core of one's meaning... [click here for more] |
57. |  | The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced character options and spells!
Complete Player's Tome
This book contains the complete game rules, 13 fantastic classes (acrobat, assassin, barbarian, bard, cleric, druid, fighter, illusionist, knight, magic-user, paladin, ranger, thief), 10 classic races (drow, duergar, dwarf, elf,... [click here for more] |
58. |  | Mythic Magazine #4
Mythic Magazine is a monthly ezine with tips, rules, and more goodies for the Mythic Role-Playing System, Mythic Game Master Emulator, and Crafter Series from Word Mill Games.
This issue contains:
• Getting Prepared For A Solo Adventure: Tips and suggestions to make your solo sessions fun and efficient. Plus, a collection of forms from Mythic and The... [click here for more] |
59. |  | Welcome to the Weird, Wild West!
The year is 1884. Folks from all over the world journey to the American frontier in search of opportunity, freedom, and wide-open spaces. But danger awaits. Some say there are more than just wild creatures on those lonely trails. Some say there are monsters, creatures born of the darkest fears given life by some insidious and overwhelming evil. Out... [click here for more] |
60. |  | The 2020 TinyZine Compendium is here!
Compiling all the 2020 TinyZines into a print format, this book collates the entire years worth of Gallant Knight Games' e-zine into a convinient print format!
Containing new heritages, adventures, previews, optional mechanics, and more for a variety of Gallant Knight Games, you'll get material for:
Tiny Frontiers - Revised
Tiny Dungeon: Second Edition
Tiny... [click here for more] |
61. |  | Hello there adventurers and welcome to Wally DM! Thank you for purchasing my Journal of Puzzle Encounters. Within this journal you will find 60 puzzles that you can use to add an element of mystery, intrigue and fun to your fantasy role-playing games.
Your players will have their characters swapping out gems of an owl statue to open doors, turning their hand to stone to unlock a portal, or tasting... [click here for more] |
62. |  |
PSYCHIC REVOLUTION IN THE SHADOWS OF YOUR CITY
There’s a wound in the world, a rot eating at hope and community and empathy. You’ve seen it in dark alleyways and gleaming boardrooms, gifting terrible power to those who will use it to hurt others.
You’ve had enough. You’re going to dive through that wound into the nightmare castle on the other side. You’re going to find... [click here for more] |
63. |  | The last safe places in the Mortal Realms are falling. While Sigmar gathers his strength in high-walled cities, raging wars and senseless magical catastrophes consume the sanctuaries beyond. The refuges that still stand have used strange and extreme methods to survive, and while there may be safety within, these places often bear little resemblance to the free cities.
Refuges of the Realms presents... [click here for more] |
64. |  | Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine.
You might be a tamarin who dances with small and forgotten gods,... [click here for more] |
65. |  | Enter the CORE! ICRPG CORE SECOND EDITION is finally here, with a full rule book and miniature set to get YOUR game table kicking ass!
>>You REALLY want this PDF! ICRPG is a living game, growing and improving all the time with the help of awesome player's and GM's! BE SURE TO GET A PDF COMBO to receive new updates and expansions monthly! Also, you need the... [click here for more] |
66. |  | Keep walking.
Eyes straight ahead.
Don’t look back.
In the shadows and between the cracks of our everyday lives hide the Chronicles of Darkness. Here lurk creatures of ancient myth and urban legend. Here lie the graves of angels and the bunkers of secret government programs. Here every malformed horror you’ve ever seen out of the corner of your eye... [click here for more] |
67. |  | Golden Geek RPG of the Year 2012
Indie RPG 2012 Winner: Best Game, Best Support, Best Production
ENnie Award Winner 2013: Best Rules - Gold Winner
Combining high-action dungeon crawling with cutting-edge rules, Dungeon World is a roleplaying game of fantasy adventure. You and your friends will explore a land of magic and danger in the roles of adventurers searching... [click here for more] |
68. |  | Expansion 1 of the epic Deepnight Revelation campaign.
The expedition begins with a transit along the edge of the Great Rift, taking the Travellers beyond Charted Space. This is the last chance to turn back, the final shakedown before the years of travel begin to unfold. Problems with the ship or her crew could scrub the whole mission, and problems certainly exist! How the Travellers deal with these... [click here for more] |
69. |  | A monster lurks in the shadows...
Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.
Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer,... [click here for more] |
70. |  | Reaching Moon Megacorp’s Life of Moonson, Book Two: The Freeform contains everything that none of the players knew before this fifty-player live-action role-playing game began: all of the rules, ability cards, secret plots and game directors' notes.
Witness economic devastation, sudden tragedy, military coups, the hunt for the Moon Child... and the Glorious Re-Ascent of Moonson!... [click here for more] |
71. |  | The essential old-school game of fantastic adventure, monsters, and magic — expanded with advanced monsters and treasures!
Referee's Tome of Monsters and Treasures
This book contains full guidelines for creating and running adventures, over 300 fearsome monsters, and over 300 wondrous magic items.
Simple rules let imagination and fast-paced action take the spotlight.
Clear, modern... [click here for more] |
72. |  | This is a love letter to the action cartoons of the 80s and 90s. More specifically a toolkit for Savage Worlds (Adventure Edition) to emulate the fun and mayhem of the saturday morning animated shows. Whether you plan to use the included microsetting or create your own inspired by your favorite show, you'll find everything you need to play.
More than 30 new Edges.
6 new character races with 25 uniques... [click here for more] |
73. |  |
HAVE YOU SEEN THE YELLOW SIGN?
The King in Yellow. A simple play twists thoughts and perceptions, twists reality itself. Its beautiful, poisonous words awaken realizations that make the audience long for the peace of ignorance. It first touched the stage in the dying light of the 19th century and has arisen again and again to bring to human souls the bitter satisfaction... [click here for more] |
74. |  | Welcome to DM Yourself – a guide for soloing existing adventures/campaigns written for Fifth Edition (5e), other editions of D&D or OSR. The system enables you to play these adventures with a single character, as close to the way they are written as possible. The aim is to allow players to enjoy these adventures solo with the minimum of preparation, work or additional rules, and maximum... [click here for more] |
75. |  | Shapeshifters, monster-heroes, divine apex predators — the Lunar Exalted are all these and more.
Once they reigned over the First Age alongside the Solars, but in this fallen era, ten thousand Dragon-Blooded sit upon Creation’s stolen throne. The Lunars of the Silver Pact wage war against the Realm, stemming the tide of its imperialist expansion and bleeding away its strength.... [click here for more] |
76. |  | Accept no substitutes: Chicago is the city of vampires.
Claim a haven on the Gold Coast. Carve a place of this bustling metropolis for yourself.
Subjugate a handful of the living on Michigan Avenue. Take a few deep drinks from some of the intoxicating vessels we have around here.
Discover the nightlife. Come visit the Succubus Club, the Blue Velvet, or Red Noº 5, if they’ll... [click here for more] |
77. |  | The world is a Lie.
Humanity is cursed into a prison of Sleep, ignorant of the wonder and danger all around them. Ground down into slavery to masters they’ll never see, beset by a plague of cares to distract them from the Truth.
Magic.
You were like them, once, but now you are Awakened. You see the world beneath the Lie’s skin, and the Mysteries beckoning you... [click here for more] |
78. |  | A doom metal album of a game. A spiked flail to the face. Light on rules, heavy everything else.
MÖRK BORG is a pitch-black apocalyptic fantasy RPG about lost souls and fools seeking redemption, forgiveness or the last remaining riches in a bleak and dying world. Who are you? The tomb-robber with silver glittering between cracked fingernails? The mystic who would bend the... [click here for more] |
79. |  | Power Surge
The power to shape the world can also tear it apart. The power to summon spirits and gain allies can also conjure enemies and lead to your own destruction. And the power to fill objects with magic is also the ability to make them blow up in your face.
Shadowrunners learn about power the hard way—by being on the wrong end of it. That means they often gather it to them however they can,... [click here for more] |
80. |  | Explore the haunted city of Doskvol as never before with these highly detailed street-by-street maps for Blades in the Dark.
This package includes a complete high-resolution map of Doskvol with over a thousand individually named features (streets, parks, canals, caves, and more). Every district from Whitecrown to Dunslough is included, as well as fringe areas like the Lost... [click here for more] |
81. |  | Released April 1st
This handbook is the cat’s meow!
Find all new options that help you or your fuzzy friends pounce, wiggle, and purr their way to victory! Harness the inheritor’s blade Expawlibur or outfit your adventurers with comfortable boxes and all sorts of strains of recreational catnip! Charm and politely possess others as the form-cursed matagot wraith, weave purrfect... [click here for more] |
82. |  | D100 Dungeon is a game in which you will steer an adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth, recognition and become stronger and more skillful in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination.
Your journey begins when you... [click here for more] |
83. |  | It is an era of sudden change and upheaval in Rokugan.
Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans... [click here for more] |
84. | ![[Korean] 팬텀 블루 미스트!](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/2/328164-thumb140.jpg) | 시나리오 인포는 https://team-laputa.tistory.com/8 을 참고해주세요.
수록 시나리오 · 팬텀 블루 미스트! ~저주받은 보석~ · 팬텀 블루 미스트! ~안개 속 살인자~ · 팬텀 블루 미스트! ~최후의 괴도와~ ... [click here for more] |
85. |  | Strap in, pilots – the explosive sequel to your favorite lightweight mecha TTRPG is here!
The Mecha Hack: Mission Manual is the jam-packed follow-up to our Platinum-bestselling rules-lite mecha roleplaying game, The Mecha Hack. In addition to new rules, enemies, and player options, this 100+ page supplement includes more than 40 one-page missions,... [click here for more] |
86. |  |
Hello, Traveler!
Journey is a solo roleplaying game that puts you in the role of an explorer in the worlds of your own creation. Discover new details of these amazing places and gather new inspiration from what you find. This game is perfect for writers, designers, game masters, and the uncommonly curious.
Journey is a game and tool in one beautiful, whimsical package. It is both a useful exercise... [click here for more] |
87. |  | Internal strife wracks North America's last breadbasket. Soviet troops occupy Vancouver Island. Fascist New America holds power in Idaho. Disillusioned soldiers and long-frustrated separatists carve out their own pocket kingdoms. Cut off from the central military government strongholds, Seattle's Western Redoubt is on its own, critically low on fuel, ammo, parts – and hope.
The Pacific... [click here for more] |
88. |  | Flying Circus is an in-depth, highly detailed Powered by the Apocalypse-derived roleplaying game of aviation fantasy, set in a world of machines and magic inspired by the works of Hayao Miyazaki.
In the aftermath of a massive industrial war, the world is slowly pulling itself back together, but danger still lurks in the skies of Himmilgard. The only thing standing between the world and chaos are... [click here for more] |
89. |  | Tarnhelm's Tome of Wonder: An Original Edition Toolkit is large collection of optional rules and subsystems for the original 1974 (0e) version of the world’s most popular tabletop fantasy roleplaying game (and modern clones), with a selection of new monsters, treasures and ideas for dungeon and wilderness hazards tossed in for good measure. Many of the optional rules are... [click here for more] |
90. |  | Your epic saga is about to begin!
The Darkmaster, an immensely powerful being of pure Evil, threatens the world once again. The last hope of the Free Kins lies in a handful of heroes, who alone dare to defy Him.
Will you stand against the coming Shadow? Will you heed the call to adventure?
Against the Darkmaster is a tabletop Epic Fantasy roleplaying game of high adventure, heroic... [click here for more] |
91. |  | A CORE GAME BOOK FOR PLAYERS
“We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far.” —H.P. Lovecraft
Will you stand against the horrors of the night?
Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator... [click here for more] |
92. |  | In the midst of the 3rd Nilfgaardian War Geralt of Rivia, the White Wolf, scours the Continent for traces of his lost love! But this is not the only tale. A million other stories play out across the vast continent and you are right in the middle of one of them! The Witcher Pen & Paper RPG allows you to tell your own story in the world of The Witcher! Adventure across the Continent, interacting... [click here for more] |
93. |  | It’s 1242. The Mongol army crushed Baghdad, then Russia under its heel, then moved on to devastate Poland and Hungary. The Holy Roman Empire stood to war with the Papacy. The second Lombard League wielded the word of the Pope and fought off Frederick II.
The War of Princes rages. Patricide looms. Young powers look up the ladder to the next rungs, and see stagnation and hypocrisy. They see targets.... [click here for more] |
94. |  | Glory? Majesty? You don't know the dark of it! Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including. . .
A Player's Guide to the Planes: A 32-page primer that introduces DMs... [click here for more] |
95. |  | Cat’s Cradle stands at the intersection of a caravan and river route, which brings in mysterious travelers, unscrupulous grifters, and -- quite often -- dangerous villains.
A Place of Dangers and Opportunities
A walled town of roughly 4000 citizens, Cat’s Cradle is a modular resource that can be used any time you need a town at the intersection of trade routes. This book describes the important... [click here for more] |
96. |  | The Lazy DM’s Workbook contains a wide range of tools, maps, and reference sheets to help you run your fifth edition fantasy roleplaying game—and is designed to be useful right at the table. This book contains numerous fifth edition rules references, guides, and random generators to help fire up your imagination as you prepare and run your games.
The workbook also contains ten lazy lairs:... [click here for more] |
97. |  | The End Is Just the Beginning
Sometimes the world needs heroes. But in the desperation of these last days, the world will take all those it can get: heroes, blackguards, madmen, and whoever else is willing to stand against the coming darkness. Will you fight the demons or will you burn it all down and dance among the ashes? Who will you become when the world dies?
Shadow of... [click here for more] |
98. |  | THIS IS GOING TO HURT...
Tharkold is a literal Hell on Earth. Long ago demons crushed the humans of the cosm in a world shattering war that left both civilizations in ruins. Now the demons, bolstered by occult technology and seeking new realities to plunder, have turned their eyes upon Core Earth.
Tharkold invaded Russia, but President Alexander “The Wolf” Volkov seemed ready for them. An uncomfortable... [click here for more] |
99. |  | In the myriad realms of imagination, there are an infinite number of fascinating worlds waiting to be discovered.
BESM FOURTH EDITION helps you explore them all.
Welcome to the Fourth Edition of Big Eyes, Small Mouth– the multi-genre role-playing game for all your anime and manga adventures! Whether your gaming preference runs towards comedy... [click here for more] |
100. |  | "This is not a game that wants to be the property-of-your-choice, it’s a game that embraces sci-fi’s adventurous side. It is sci-fi with room for excitement and wonder. And 5E proves an excellent match for this, since EG’s relationship to sci-fi is much like 5E’s relationship to fantasy - it is part of the landscape, but the first priority is to play a game." — Rob Donoghue, Evil... [click here for more] |